Remove hotkey input guide from settings screen.Improve translations for traditional and simplified chinese achievements.Make it possible to pan while industry or train are selected.Make Overworld panning go faster when moving with momentum.Add input bindings for horizontal rotation.Make city level up cutscene wait until player has not performed actions for several seconds.Speed up Tutorial 2 by removing basic WASD tutorial sections.Remove hold & press requirement for tutorial dialog skipping.Make loaded trains take priority over empty trains.Add 2 new large free form missions which skip the tutorials.Add option to disable screen edge scrolling.PS: If you wish to share maps with friends privately, or share your map on our discord so non-Steam players can get it, we've added an export map function too.įull Changelog for Patch #2 Features You should find the tooling easy to use and publish, much easier than the modding tools we had as kids. If you've enjoyed Railgrade please do consider making your own map. We've debugged and smoothed the rough edges. We've added a thumbnail screenshot taking function, streamlined the controls, translated everything. This same Custom Maps menu lets you download & play maps from the Steam Workshop, edit your own maps, and even upload to Steam Workshop.Īs part of this work we've polished up our internal map editor. This map maker is in-game, you can launch it from the Custom Maps menu from the main menu. And now you can us it!īut not just any map maker. Now that we're in full control, we've made this map maker a high priority. Each time the topic releasing a map maker came up but producers shot down the idea. For me, I've worked on many games before Railgrade. This is a big personal milestone for me, and a point of pride for the team. We are proud to announce that Update #4 with its in-game Map Maker and Steam Workshop support is out now! Fix Region 22 Branch B showing unused retrograde quest.Fix Steam generated desktop icon being blurry. Prevent map editor placements outside map limits.Fix water pump upgrade missing from map editor unlocks panel.Fix cursor on Mac appearing as four dots.Fix windows cursor at 200% DPI scaling, now scales on game start.Add lockout safety option to prevent accidental campaign restarts.Add save selection menu for Sandbox saves.Add procgen preview window to sandbox generate mode.Add option to scale frequency of idle barks.Make deliveries to research towers not pay for freight.Make zeppelin export docks rate limited in sandbox mode.Add free buildings mechanic for use in sandbox starts.Add support for multiple saves per sandbox region.Add Research Tower for generating research.Add procedurally generated Sandbox Mode.With its 1.0 launch coming in September on PC and Nintendo Switch, this is one that the business management fans will want to keep an eye out for. Railgrade impressed us when we had a chance to get hands-on with an early build in 2021. Railgrade will start you off simple, but it won't be long before you know how to build dizzying railway networks for your alien world colonies. Will you seek to build the infrastructure to access oil resources deep in the desert or assist in the development of a rocket program? That’s up to you. It culminates in a campaign that spans around 30 hours and features around 50 main missions, not including optional side missions that will be available along the way. In Railgrade, players will take on a lengthy campaign that allows them to either invest in the colonies and grow the cities from broken and useless squalor up to competent and well-working utopias, or you can take the profits back to corporate overlords that will in-turn invest in you. The network players build will be intricate and the trains themselves will need to be upgraded as you go to get the most efficiency out of your railway network. Set on an alien world, players take on the role of an administrator of a planet and must craft the necessary network to transport goods throughout a colony. Perhaps the most important detail in the video is that Railgrade will be launching on September 29, 2022, on Nintendo Switch and PC via the Epic Games Store. Minakata Dynamics announced the release date for Railgrade in partnership with Epic Games via a new gameplay video released on August 25, 2022. Railgrade is set to come out in late September 2022 on select platforms. We got a recent new look at this game and it came with a release date. That’s the inevitability Minakata Dynamics set out to address in its sci-fi railway management sim, Railgrade. Even on a long enough timeline where humankind goes on to settle new worlds, there will need to be a way to transport resources and supplies across large distances.
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